Author

Date of Award

2019

Document Type

Research Paper

First Advisor

Jeff Lutgen

Abstract

This paper describes the process by which the author attempted to make the video game Skyrim’s Artificial Intelligence feel more realistic and human-like. The author describes how the Artificial Intelligence is implemented in Skyrim, and the various ways in which it can be used. The author describes how they went about changing the AI in the game using quests and Package Stacks to modify the actors. The author also describes how code is used in the game as scripts and how it can be used to work in conjunction with the Package Stacks to modify the AI of the actors.

Comments

WSP Major: ICSI Math

Included in

Mathematics Commons

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